Q253 · Practice questionTechnology-activeVery complex unfamiliar13 marks
QUESTION 253 (13 marks)
A game has centre and checkpoints , , where . A player visits the checkpoints in order along straight segments. Coordinates are in metres. You may use for .
a)[4 marks]
Prove by induction that for every .
b)[3 marks]
Determine the exact total length of the infinitely many straight segments.
c)[3 marks]
A smooth alternative path is , . Verify that it passes through every checkpoint at the corresponding integer time and determine its speed.
d)[3 marks]
Determine the exact length of the smooth path and compare the two lengths numerically to three decimal places.
WORKED SOLUTION
13 marksPractice marking scheme
ANSWER
(a) The stated matrix-power formula. (b) m. (c) corresponds to ; speed . (d) m; it is longer.
Worked solution
(a) For , both sides are the identity. Assume , where is the displayed rotation matrix. Since , multiplication and the angle-addition identities give . Thus the formula holds for all .
(b) At checkpoint , the distance from the centre is . The next radius has half that length and angle to it. The cosine rule gives segment length . Summing gives .
(c) At integer , , so the position matches the matrix-power formula. Writing and , differentiation of gives components whose squared sum is . Taking the positive square root yields the speed.
(d) Integrating the speed over gives . Numerically the straight path has length m and the smooth path has length m. The smooth path is therefore longer, although both visit the same checkpoints.
Equivalent mathematically justified methods accepted.
Exact answers unless a decimal accuracy is specified.
Part a: Check the base case and state the hypothesis.
Part a: Identify the scale factor and rotation in .
Part a: Multiply using the angle-addition identities to prove the next case.
Part a: Give a valid induction conclusion.
Part b: Obtain the radius at checkpoint .
Part b: Obtain the segment length using the angle or the matrix difference.
Part b: Sum the convergent series exactly.
Part c: Verify all integer-time checkpoint positions.
Part c: Differentiate the two Cartesian components.
Part c: Combine them to obtain the speed.
Part d: Form the improper speed integral.
Part d: Evaluate its exact convergent value.
Part d: Compare both lengths at the requested accuracy.
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